1. Develop and maintain multiplayer features using Unity and Photon (PUN 2 or Fusion), including player synchronization, real-time communication, and matchmaking.
2. Utilize Unity Editor and C# scripting to build and optimize gameplay systems and core mechanics.
3. Implement networking concepts such as RPCs, room/lobby management, and client-server communication.
4. Collaborate with UI/UX designers to design and integrate game interfaces, menus, and HUD elements.
5. Debug and resolve issues related to multiplayer gameplay, latency, and synchronization.
6. Work with version control systems (e.g., Git) to manage the project codebase and collaborate with remote team members.
7. Participate in daily standups or sync meetings, provide progress updates, and communicate blockers effectively.
8. Test and iterate game features across various network conditions to ensure a smooth player experience.
9. Review and improve game performance, focusing on both client and network-side optimizations.
10. Maintain clear documentation of networking flows, gameplay logic, and development guidelines for team reference.
11. Stay up-to-date with best practices in multiplayer game development and contribute ideas for innovation and improvement.
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