1. Taking ownership of customer issues reported and seeing problems through to resolution.
2. Researching, diagnosing, troubleshooting and identifying solutions to resolve system issues.
3. Following standard procedures for proper escalation of unresolved issues to the appropriate internal teams.
4. Research and identify solutions to software and hardware issues.
5. Diagnose and troubleshoot technical issues, including account setup and network configuration.
6. Ask customers targeted questions to quickly understand the root of the problem.
7. Track computer system issues through to resolution, within agreed time limits.
8. Talk clients through a series of actions, either via phone, email or chat, until they've solved a technical issue.
9. Properly escalate unresolved issues to appropriate internal teams (e.g. software developers).
10. Refer to the internal database or external resources to provide accurate tech solutions
11. Ensure all issues are properly logged.
Skills and Qualifications
1. Graduate in Software Engineering with relevant 1-3 years of experience.
2. Proven work experience as a Technical Support Engineer, Desktop Support Engineer, IT Help Desk Technician or similar role.
3. Hands-on experience with Windows/Linux/Mac OS environments.
4. Good understanding of computer systems, mobile devices and other tech products.
5. Ability to diagnose and troubleshoot basic technical issues.
6. Familiarity with remote desktop applications and help desk software (eg. Zendesk).
7. Excellent problem-solving and communication skills.
8. Ability to provide step-by-step technical help, both written and verbal.
Skill(s) required
LinuxMS-OfficeWindows Mobile Application Development
To carry on the business of providing technology enabled solutions and services related to web technologies, Internet, Cloud, data warehousing, artificial intelligence and To develop, provide or deal in teaching instruments or apparatus, educational software, technologies, applications, e-learning systems through virtual interfaces by integrating multimedia, virtual classrooms, smartboards, smart class schools, digital learning tools, web-based system to patch students and teachers and to develop or deal in e-books, magazines, notes and other materials in typed, cyclostyled, video, audio or any other forms/medias and to develop or deal in any kind of software or hardware or data processing machine, computer peripherals for educational or teaching or research or any other commercial purpose or other immersive technologies in the field of education.